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![]() ![]() There are a multitude of choices in terms of classes, races, character customization, dialogue choices, equipment, etc. Obviously no one is arguing that a game clearly in Early Access is as polished as a game that is fully released and/or has been out for years. So there will be things that chew into your time given that it is still being polished. No, that's not, in my opinion, "more content than most fully released games" ![]() and the other has you doing 20 minutes of inventory management and fighting with the UI for every hour of engaged gameplay.īG3 up to the newest content (not including grymforge was of the latest patch, as I've not done the metric on that yet) has ~50 combat or combat-like encounters, each of which more or less always play out the same way, and each of which, once done, are done and offer nothing further. I don't think time spent is a good metric when one game runs smoothly and seamlessly and is active gameplay the whole way through. and neither of those games had even close to the depth that Baldur's Gate 3 does in terms of narrative choices, classes, spells, etc.īaldur's Gate 3 Early Access literally has more content than most fully released games and people are saying that the content is 'limited'. both very good games that I beat in 20-25 hours. For example I recently played God of War (2018) and Marvel's Guardians of the Galaxy. That is about three times more than Divinity: Original Sin 2 gave us and 30-50 hours is more than most fully released AAA titles. If you do all of the Early Access content in this game I'd say it would take a good 30-50 hours to complete. ![]() One thing I disagree with in a big way is that Early Access is 'limited'. This game is definitely a while out, at least from what we can see in the Early Access. I'm just happy so many people are excited about this game, and I can't wait to see the full release but I am trying to temper my expectations. It is honestly best if we don't hear from them because it means they are focused on the primary game build. Keep in mind, every time they have to do an update to the EA release it pulls resources from the main work. Of course, I don't actually expect release till Thanksgiving or pre-Christmas 2022, but hey we can hope? I know they don't want to release much more of the world (*shame given how limited the pre-release version is and how many world problems we've found in playing it*), but they gotta stop squatting and actually give us MORE if they want it tested before release. Well, if the game is to actually be released in fully finished form in 2022 (which is about 3 weeks away from debuting btw), I would think we should be seeing a LOT more activity (like races/classes with their ability trees) actually folded into the preview version. :-/īut who knows, maybe i will be surprised pleasantly. :-/ And while i dont wish to be anyhow pesimistic or toxic, seeing Druid and Sorcerer (especialy Sorcerer, especialy Chromatic Orb), i cant help but fear that they cannot manage to make it corect on first try, something keeps pushing them to differ from that "booring 5e" to their "fun and sparkles". simply bcs the closer we are to finish the game, the harder it would be for Larian to adjust anything. I cant shake the feeling that last tested class will be the worse, no matter wich it will be. It pesonaly worries me bot for a little different reason. i mean there isnt much to test for us, as long as they keep spells doing that they are suppose to do, it should be quite fine. we have ben told that now it will take some time before they release another class. so i would not keep my expectations high for that one.Ībout classes and ability trees. ![]() I mean, as i multiple repeated in last few weeks Swen litteraly told us that they will keep (and im not sure if he said "races" or "some races") hidden as surprise for release. but when we do, we should expect disapointment. ![]()
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